Free, open source 2D and 3D game engine with a fast-growing ecosystem of AI agents, editor plugins and MCP servers.
Visit Website →Cascadeur
FreemiumAI-assisted keyframe animation software that fixes balance, momentum and physics so character motion actually has weight.
What is Cascadeur?
Cascadeur is a standalone desktop animation tool from Nekki built around a specific problem: animators block out a fight sequence or a parkour run and the character feels weightless, floating through space instead of moving with convincing momentum. Its AutoPosing tool is a neural network powered rig that positions the rest of the body naturally when you move a few control points, which collapses the slowest part of blocking. AutoPhysics then analyses the animation and proposes a physically accurate version, correcting balance and momentum, and displays that suggestion on a ghost double so the animator keeps full creative control rather than surrendering to the simulation. Visual indicators show centre of mass and balance points, secondary motion tools add shake, bounce and overlap for idles and action moves, and AI inbetweening generates smooth transitions that can be combined with classic interpolation. Practical production features round it out: animation unbaking converts motion capture data back into an editable form, retargeting moves motion between differently structured rigs, and quadruped AutoPosing extends it past humanoids. FBX and DAE export on paid plans keeps work portable to Maya, Blender, Unreal and Unity, and annual Indie and Pro subscriptions convert to perpetual licences after twelve months.
Key Features
Integrations
How to Use Cascadeur
✅ Best For
- Animators whose fight, parkour and action sequences look technically correct but feel weightless and floaty
- Indie game developers who need believable character motion without hiring a dedicated animation specialist
- Studios cleaning up motion capture data, since animation unbaking turns baked mocap back into editable keyframes
- Small teams who want a perpetual licence path, as annual Indie and Pro plans convert to perpetual after twelve months
- Animators working across multiple characters who need retargeting between differently structured rigs
❌ Not For
- Anyone needing facial animation or cloth simulation, which are areas Cascadeur handles weakly or not at all
- Users staying on the free tier for production, because free exports only to the .casc format and cannot enter a real pipeline
- Studios above roughly six seats, where per user Teams pricing compounds and drops the perpetual licence benefit
- Developers wanting text to animation generation, since this is an assisted keyframe tool rather than a generative one
- Teams looking for a complete animation suite, as Cascadeur specialises in physical character motion rather than full production
Reviews
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Pricing
- ✓Free forever for non commercial use
- ✓300 frame scenes
- ✓exports only to .casc
- ✓Or $8/mo billed annually
- ✓FBX and DAE export
- ✓commercial use under $100k annual revenue
- ✓Or $33/mo billed annually
- ✓unlimited commercial rights
- ✓retargeting
- ✓quadruped AutoPosing
- ✓environment interaction
- ✓Or $33 per user billed annually
- ✓dedicated Discord chat and a 30 minute onboarding call
- ✓Academic licences for schools
- ✓universities and online education platforms
Prompts to Try
Block a three hit sword combo with a shoulder feint
Correct the balance on this landing so the character does not float
Unbake this mocap run cycle so I can edit the arm swing
Retarget this jump animation onto the quadruped rig
Add overlap and bounce to this idle breathing loop
Use Cases
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