Kinetix
FreemiumTurn any video into a 3D character animation, and let players create custom emotes inside your game with an embeddable SDK.
What is Kinetix?
Kinetix converts video into 3D character animation using single camera markerless motion capture, so a phone clip becomes a usable avatar animation without a mocap suit, a volume or any specialist hardware. Beyond studio production use, its most distinctive product is the User-Generated Emote SDK, which embeds that capability directly into a game: players record or upload a video, and the AI generates and plays the resulting emote on their avatar in-game. That turns animation from something a studio ships into something players create, which is a meaningfully different engagement model for avatar based games and virtual worlds. The technical work underneath is mesh aware retargeting that adapts motion to wildly different avatar proportions and skeletons while reducing foot sliding and ground penetration, plus a proprietary Kinanim streaming format that cuts bandwidth through network based caching so multiplayer scenes can play many custom emotes at once without lag. A generative text to animation mode creates motion from written descriptions, and a Character Motion Control feature applies precise body movement control to AI generated video. A full content moderation platform gives studios automated screening and control over player generated animations.
Key Features
Integrations
How to Use Kinetix
✅ Best For
- Avatar based games and virtual worlds that want players creating their own emotes rather than only buying studio made ones
- Studios needing animation retargeted across many different avatar systems without rebuilding the rig each time
- Multiplayer titles where many custom animations play at once and bandwidth per animation genuinely matters
- Indie animators who want mocap quality motion from a phone camera instead of renting a capture volume
- Live service teams looking for a new monetisation and engagement surface built on player created content
❌ Not For
- Teams needing frame perfect hero animation for cinematics, where hand keyframed work still wins on precision
- Studios that cannot support user generated content moderation overhead, even with automated screening in place
- Developers wanting character models or environments, since Kinetix generates motion rather than geometry
- Games without avatars or a visible character body, where emotes have nothing to play on
- Projects needing complex multi character interaction animation, which single camera capture handles poorly
Reviews
No reviews yet. Be the first to review Kinetix!
Pricing
- ✓Test the animation generator and evaluate output quality
- ✓Usage based charge each time a player generates an emote in-game
- ✓Emote SDK integration
- ✓retargeting
- ✓streaming and moderation platform
- ✓Volume pricing
- ✓flexible monetisation models and dedicated support
Prompts to Try
A character does a celebratory backflip and lands in a pose
Someone waves hello then folds their arms
A slow exhausted walk after a long fight
A dance move that loops cleanly for eight seconds
A character crouches, picks something up and stands back